Hello. I’m Emirhan Kabakcı. I’m an independent game developer, and at the same time, I’m improving myself in SEO and academically. To get to know me better, you can click here, and to read my articles, you can click here. On this page, I will share the experiences I have gained using the Unity game engine since 2016.
What I know on Unity?
Vuforia, Google Firebase, Google Admob, Unity Ads, Unity Services, Barracuda Motion Detection, Opencv for Unity, 2D and 3D Programming, UI Design, and more.
Below are some screen videos that will prove I have used these technologies.
I developed a music education app with Motion Detection, Sound Detection, mini games, 3D models and more: https://youtu.be/wt8Zxz2cjXk
Excerpt from the game we developed for the Yenibirlider Association Hackathon 1: https://youtu.be/OPjWcfHP8hA
Excerpt from the game we developed for the Yenibirlider Association Hackathon 2: https://youtu.be/aqnzZqrok-s
We ranked 3rd in this hackathon and received an award from one of Turkey’s leading businessmen.
Roll-a-ball game I made in 2021: https://youtu.be/smaALmYYTk4
Augmented reality game I made using Vuforia in 2020: https://youtu.be/su1ilWPJ_qM
Trailer of the Online Stickman Fights game I made in 2016: https://youtu.be/NWIoHcDBd18
I have developed more 3D and 2D games for some ventures and clients, but I cannot share them here due to privacy rights.
What did I do with Unity?
Since 2016, I have developed more than 10 games. Some of them are on my GitHub account, while others are gone. I currently have two active games (one on markets, one in develop). I generate passive income with the advertising model.
I also used many technologies in a startup I was involved in. Excerpt from the game’s beta description:
Neptune is an application that gamifies teaching musical instruments to our target audience of students using the aforementioned technologies.
This beta test is created for testing in-game features, game flow, and the overall system of the game. It utilizes a game database system along with database management, user registration, and login system. For these operations, we utilized Google Firebase and Lootlocker services. We developed 8 games and scenes in various genres including sound analysis, motion analysis, and augmented reality technology. Sound analysis was done using the game engine’s own features. We used Vuforia service for augmented reality technology. For motion analysis, we utilized deep learning methods using OpenCV and Barracuda library. We used Python programming language for deep learning. Unity game engine and C# programming language were used for game development.
My Games that Available to Play
https://play.google.com/store/apps/details?id=com.lpfstudios.hurryup
https://apps.apple.com/tr/app/lets-hurry-up/id6455461431?l=tr
https://github.com/kabakciemirhan/Snow-Boarder
https://github.com/kabakciemirhan/oyedu-game
https://github.com/kabakciemirhan/quiz-master-game-unity
https://github.com/kabakciemirhan/run-dolunay-run
https://github.com/kabakciemirhan/defend-your-castle
https://github.com/kabakciemirhan/Delivery-Driver
https://github.com/kabakciemirhan/online-cubuk-adam-dovusleri
https://github.com/kabakciemirhan/gezegendeki-engeller
https://github.com/kabakciemirhan/2-kisilik-refleks-oyunu
https://github.com/kabakciemirhan/education-game-example-unity

